Gamification for Tourism / edited by Dr. Feifei. Xu and Dimitrios Buhalis.
by
Xu, Feifei, 1974- 1974-, editor.
ISBN
:
9781845418236
Title
:
Gamification for Tourism / edited by Dr. Feifei. Xu and Dimitrios Buhalis.
Author
:
Xu, Feifei, 1974- 1974-, editor.
Edition
:
1st ed.
Physical Description
:
1 online resource (301 pages)
Series
:
Aspects of Tourism
Contents
:
1 Introduction: Gamification in Tourism - The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index.
Local Note
:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subject Term
:
Gamification -- Tourism.
Added Author
:
Xu, Feifei, 1974- 1974-,
Buhalis, Dimitrios,
Format
:
Electronic Resources
Electronic Access
:
Publication Date
:
2021
Publication Information
:
Bristol :
Channel View Publications,
2021.
©2021.
Shelf Number | Material Type | Copy | Shelf Location | Status |
---|
378.17344678 GAM | 1:E-BOOK | 1 | 1:ONLINE | Available for online access and/or download |