Gamification for Tourism / edited by Dr. Feifei. Xu and Dimitrios Buhalis.
by
 
Xu, Feifei, 1974- 1974-, editor.

ISBN
9781845418236

Title
Gamification for Tourism / edited by Dr. Feifei. Xu and Dimitrios Buhalis.

Author
Xu, Feifei, 1974- 1974-, editor.

Edition
1st ed.

Physical Description
1 online resource (301 pages)

Series
Aspects of Tourism

Contents
1 Introduction: Gamification in Tourism - The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index.

Local Note
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

Subject Term
Gamification -- Tourism.

Added Author
Xu, Feifei, 1974- 1974-,
 
Buhalis, Dimitrios,

Format
Electronic Resources

Electronic Access
Click to View

Publication Date
2021

Publication Information
Bristol :
 
Channel View Publications,
 
2021.
 
©2021.


Shelf NumberMaterial TypeCopyShelf LocationStatus
378.17344678 GAM1:E-BOOK11:ONLINEAvailable for online access and/or download