by
Bridger, Darren, author.
Call Number
658.80019 23
Publication Date
2017
Summary
Describes insights from the growing field of neuroaesthetics, and shows how they can be applied to the most popular types of content that businesses create, and how they can be used to improve customer engagement and profit.
Format:
Electronic Resources
Relevance:
1.5263
by
Smith, Susan Sharpless.
Call Number
025.560785 22
Publication Date
2006
Format:
Electronic Resources
Relevance:
0.3536
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by
Brutzman, Don.
Call Number
006.696 22
Publication Date
2007
Summary
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. * The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard * Plentiful illustrations and screen shots in the full color text * Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers.
Format:
Electronic Resources
Relevance:
0.2949
by
Apfelbaum, Sue.
Call Number
686.22 23
Publication Date
2014
Summary
"In a world of media that seems to be ever-changing, how do we define a newspaper, magazine or journal? Are we drinking our morning coffee on a Sunday as we sit down and read our newstablet? Look around any doctor's office waiting room and you will find two people reading the same magazine, one holding the paper version, another on their phone. With so many medium options, designers need to evaluate the best formats to convey an editorial vision. In Designing the Editorial Experience, authors Sue Apfelbaum and Juliette Cezzar will discuss what it means to design for multiple media. It features advice from professionals in both the design and editorial fronts --and digital strategists too-- about what is constant and what is changing in the field. Inside, you will find examples of the best editorial design being produced today. In addition, explore the audiences for content, what forms the content takes, and how workflows are managed. This book provides a primer on the elements of editorial design that result in rich, thoughtful, and rewarding editorial experiences"--
Format:
Electronic Resources
Relevance:
0.2577
by
Grau, Oliver.
Call Number
302.23 22
Publication Date
2011
Summary
This volume offers systematic and interdisciplinary reflections on the new imagery world opened by the Internet and the digital world. It offers analytical approaches to the visual.
Format:
Electronic Resources
Relevance:
0.2462
by
Liotta, Giuseppe.
Call Number
511.5 22
Publication Date
2004
Summary
This book contains Volumes 4 and 5 of the Journal of Graph Algorithms and Applications (JGAA). The first book of this series, Graph Algorithms and Applications 1, published in March 2002, contains Volumes 1-3 of JGAA. JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design. The journal is supported by distinguished advisory and editorial boards, has high scientific standards, and takes advantage of current electronic document technology. The electronic version of JGAA is available on the Web at http:/ /jgaa.info/. Graph Algorithms and Applications 2 presents contributions from prominent authors and includes selected papers from the Dagstuhl Seminar on Graph Algorithms and Applications and the Symposium on Graph Drawing in 1998. All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications.
Format:
Electronic Resources
Relevance:
0.2390
by
Warren, Joseph D.
Call Number
006.696 22
Publication Date
2002
Summary
Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics. The only book devoted exclusively to subdivision techniques Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment.
Format:
Electronic Resources
Relevance:
0.2390
by
Franceschetti, Donald R., 1947-
Call Number
600 23
Publication Date
2013
Summary
A comprehensive volume that examines the relationship between engineering and mathematics, providing insight into the many ways in which both disciplines affect daily life.
Format:
Electronic Resources
Relevance:
0.2063
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