by
Terashima, Nobuyoshi.
Call Number
621.382028563 22
Publication Date
2002
Summary
This book offers a thorough review of research on intelligent communication systems, focusing on the applications of artificial intelligence to telecommunications that help realize user-friendly interfaces. Intelligent Communication Systems presents the direct result of more than a decade of the author's experiences, research activity, and education in applying artificial intelligence to telecommunications technology. In this book, several fundamental research areas are covered. Some of the areas covered are human-friendly interfaces for telecommunication services with such concepts as Telesensation and HyperReality, computer vision, and the telecommunication description method based on state space. In artificial intelligence research state space is the set of all attainable states of a problem and the possible alternative courses of action to determine the best solution to the problem.
Format:
Electronic Resources
Relevance:
85042.5703
by
Andersen, Christian Ulrik.
Call Number
005.437
Publication Date
2011
Format:
Electronic Resources
Relevance:
0.8039
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by
Johnson, Robert R., 1951-
Call Number
808.0666 21
Publication Date
1998
Format:
Electronic Resources
Relevance:
0.1021
by
Lal, Rajesh.
Call Number
005.437 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0477
by
Smith, Matt, author.
Call Number
794.8151 23
Publication Date
2021
Summary
Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key Features Discover the latest features of Unity 2021 including coverage of AR/VR development Follow practical recipes for better 2D and 2D character development with Unity GameKits Learn powerful techniques and expert best practices in building 3D objects, textures, and materials Book DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learn Discover how to add core game features to your projects with C# scripting Create powerful and stylish UI with Unity’s UI system, including power bars, radars, and button-driven scene changes Work with essential audio features, including background music and sound effects Discover Cinemachine in Unity to intelligently control camera movements Add visual effects such as smoke and explosions by creating and customizing particle systems Understand how to build your own Shaders with the Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Format:
Electronic Resources
Relevance:
0.0408
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