Cover image for 3ds max speed modeling for 3D artists [electronic resource] : flex your speed modeling muscles using 3ds max / Thomas Mooney.
3ds max speed modeling for 3D artists [electronic resource] : flex your speed modeling muscles using 3ds max / Thomas Mooney.
ISBN:
9781849692373

9781849692366
Title:
3ds max speed modeling for 3D artists [electronic resource] : flex your speed modeling muscles using 3ds max / Thomas Mooney.
Author:
Mooney, Thomas.
Personal Author:
Publication Information:
Birmingham : Packt Publishing Ltd., 2012.
Physical Description:
1 online resource.
General Note:
Includes index.
Contents:
3ds Max Speed Modeling for 3D Artists; 3ds Max Speed Modeling for 3D Artists; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes.

Switching UI presetsMaking changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel; Displaying your model for modeling; Model display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary.

2. Model Shakedown: Make 3ds Max Work for youSetting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties -- Show Frozen in Gray; Freezing objects via Object Properties; Object Properties -- Animation trajectories; Toggle trajectory; Object Properties -- Render properties; Disabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot.

Adjusting modifiers in the viewportAssigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models; Using a template scene including lighting, turntable camera, and render settings; NVIDIA iray ActiveShade rendering; Summary; 3. The Base Model -- A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; The Quad menu's editable poly tools.

Setting values with the Autodesk style caddyFitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; 4. Mod My Ride: Extending upon a Base Model; Marking Poly Loops; Soft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation.
Local Note:
eBooks on EBSCOhost
Format:
Electronic Resources
Electronic Access:
Click here to view
Publication Date:
2012
Publication Information:
Birmingham : Packt Publishing Ltd., 2012.