by
Gouveia, David.
Call Number
005.1
Publication Date
2013
Summary
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Format:
Electronic Resources
Relevance:
0.0432
by
Earl, David, 1951-
Call Number
621.3893 23
Publication Date
2012
Summary
The beginner's guide to exploring, understanding, and rocking in the world of dance music using the free LMMS digital audio workstation.
Format:
Electronic Resources
Relevance:
0.0432
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by
Park, Tae Hong, 1969-
Call Number
621.38 22
Publication Date
2010
Summary
This book offers an introduction to digital signal processing (DSP) with an emphasis on audio signals and computer music. It covers the mathematical foundations of DSP, important DSP theories including sampling, LTI systems, the z-transform, FIR/IIR filters, classic sound synthesis algorithms, various digital effects, topics in time and frequency-domain analysis/synthesis, and associated musical/sound examples. Whenever possible, pictures and graphics are included when presenting DSP concepts of various abstractions. To further facilitate understanding of ideas, a plethora of MATLAB code examples are provided, allowing the reader tangible means to "connect dots" via mathematics, visuals, as well as aural feedback through synthesis and modulation of sound. This book is designed for both technically and musically inclined readers alike-folks with a common goal of exploring digital signal processing.
Format:
Electronic Resources
Relevance:
0.0432
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