by
Jo, Jei Lee.
Call Number
006.696
Publication Date
2012
Summary
The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. ""Keyshot 3D Rendering"" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
Format:
Electronic Resources
Relevance:
0.0516
by
Fisher, Gordon.
Call Number
006.696 22
Publication Date
2012
Summary
The complete novice's guide to 3D modeling and animation.
Format:
Electronic Resources
Relevance:
0.0432
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by
Mooney, Thomas.
Call Number
006.696 23
Publication Date
2012
Summary
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
Format:
Electronic Resources
Relevance:
0.0408
by
Goldstone, Will.
Call Number
794.81526 23
Publication Date
2011
Summary
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.
Format:
Electronic Resources
Relevance:
0.0408
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