Cover image for Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis.
Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis.
ISBN:
9781845418250

9781845418243

9781845418236
Title:
Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis.
Author:
Xu, Feifei, 1974- editor.
Physical Description:
1 online resource (xvi, 290 pages) : illustrations (chiefly color)
Series:
Aspects of tourism ; 92
Contents:
Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism -- The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model

6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index
Local Note:
eBooks on EBSCOhost
Format:
Electronic Resources
Electronic Access:
Click here to view
Publication Date:
2021
Publication Information:
Bristol, UK ;

Blue Ridge Summit, PA :

Channel View Publications,

[2021]