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Blended Learning. Enhancing Learning Success : 11th International Conference, ICBL 2018, Osaka, Japan, July 31- August 2, 2018, Proceedings.
ISBN:
9783319945057
Title:
Blended Learning. Enhancing Learning Success : 11th International Conference, ICBL 2018, Osaka, Japan, July 31- August 2, 2018, Proceedings.
Author:
Cheung, Simon K. S.
Personal Author:
Physical Description:
1 online resource (444 pages)
Series:
Lecture Notes in Computer Science Ser. ; v.10949
Lecture Notes in Computer Science Ser.
Contents:
Intro -- Preface -- Conference Organization -- Keynote Speakers and Panel Chairs -- Contents -- Keynotes -- The Challenge for Higher Education Reform in Japan by Seven Samurai -- Abstract -- 1 Background and Aim -- 1.1 Background -- 1.2 Aim -- 2 Future UNiversity (FUN) - Hakodate as a Learning Organization -- 2.1 Traditional Universities and the Knowledge Acquisition Model -- 2.2 Designing Our New University -- 2.3 Students as the Center of Learning -- 2.4 Students as Apprentice Researchers -- 2.5 Portfolio as Achievement -- 2.6 Prospect for the Future - University as Learning Community -- 3 The Result of Learning Environment Design -- 3.1 Background of the Cases -- 3.2 Cases -- 4 Conclusion -- Acknowledgements -- References -- Can an Evidence-Based Blended Learning Model Serve Healthcare Patients and Adult Education Students? -- Abstract -- 1 Introduction -- 1.1 The Promise and Reality of Blended Learning -- 1.2 Critical Issues in Patient Education -- 1.3 Critical Issues in Adult Education for Career and College Readiness -- 2 Case Studies of Blended Learning for Patient Education and Adult Education -- 2.1 Levels of Complexity -- 2.2 A Patient Education Case Study -- 2.3 An Adult Education Case Study -- 3 Gedanken Experiments Based on Results of Phase 1 Research -- 3.1 Implications of Phase 1 Grounding -- 3.2 Gedanken Experiments -- 3.3 Ongoing Research -- 4 Conclusions and Recommendations -- References -- Experiences in Blended Learning -- An Expert System Approach to Support Blended Learning in Context-Aware Environment -- Abstract -- 1 Introduction -- 2 Relevant Studies -- 3 An Expert System Approach to Support Blended Learning -- 3.1 Mobile Learning Mechanism Based on Expert System -- 3.2 Mobile Applications for Plants Classification -- 4 Experiment Design -- 4.1 Participants -- 4.2 Research Tools -- 4.3 Experiment Procedure.
5 Experimental Results -- 5.1 Analysis of Learning Achievement -- 5.2 Analysis of Mental Effort -- 5.3 Analysis of Perceived Ease of Use and Usefulness -- 6 Discussion and Conclusions -- Acknowledgement -- References -- Learning English Through the Adaptive Model of e-Learning Reflecting Learner's Sensory Characteristics -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Adaptive Model of e-Learning -- 3 Methodology -- 3.1 Research Objectives and Hypotheses -- 3.2 Research Process -- 3.3 Research Sample -- 4 Research Results -- 4.1 Results of Research 1 -- 4.2 Results of Research 2 -- 5 Discussions and Conclusions -- References -- Enhancing Learning Success Through Blended Approach to Learning and Practising English Grammar: Research Results -- Abstract -- 1 Introduction -- 2 Blended Approach to Learning English Grammar in ESP at the Faculty of Informatics and Management -- 3 Methodology -- 3.1 Research Objective -- 3.2 Research Method, Tool, Process and Hypotheses -- 3.3 Research Sample -- 4 Results -- 4.1 Descriptive Statistics -- 4.2 Testing Hypotheses -- 5 Discussions and Conclusions -- Acknowledgements -- References -- Cultivating Situational Interest in Blended Learning Environment -- Abstract -- 1 Introduction -- 2 Theoretical Background and Research Model -- 2.1 Self-determination Theory -- 2.2 Theory of Interest -- 2.3 Research Model -- 3 Methods -- 3.1 Research Context -- 3.2 Survey Instrument Data Collection -- 3.3 Techniques for Data Analysis -- 4 Data Analysis and Results -- 4.1 Measurement Model Assessment -- 4.2 Structural Model Assessment -- 5 Discussion and Implication -- 5.1 Discussion -- 5.2 Theoretical Implication -- 5.3 Practical Implication -- 5.4 Limitation -- 6 Conclusion -- References -- Application of Gamification to Blended Learning in Elementary Math Instructional Design -- Abstract -- 1 Introduction.
2 Related Studies -- 2.1 Gamification in Education -- 2.2 Fun -- 3 Research Questions -- 4 Gamified Math Instructional Design -- 5 Design Process -- 5.1 Needs Analysis -- 5.2 Subject Content Analysis -- 5.3 Instructional Design -- 5.4 Students' Feedback -- 6 Design Principle -- 7 Video Analysis to Evaluate the Gamified Math Class -- 8 Conclusion -- Acknowledgements -- References -- Developing Digital Campus by Application-Driven: Experience and Challenges in Mainland China -- Abstract -- 1 Concept of Digital Campus -- 2 "Application-Driven" is the Basic Principle for Digital Campus Construction in Primary and Secondary Schools in China -- 3 Typical Case Analysis of Application-Driven Digital Campus -- 4 Current Issues Existing in the Construction of Application-Driven Digital Campus -- 5 Recommendations on Further Improvement of Digital Campus -- References -- College Students' Acceptance and Willingness Towards Blended Learning Experience -- Abstract -- 1 Introduction -- 1.1 Background of the Study -- 1.2 Aims of the Study -- 2 Literature Review -- 3 Methodology -- 3.1 Research Design -- 3.2 Data Collection -- 3.3 Data Analysis -- 4 Findings and Discussions -- 4.1 Relationship Between Grade and Willingness of Providing Off-Line Service -- 4.2 Relationship Between Gender and Sense of Security -- 4.3 Relationship Between Gender and Willingness of Credit Reports -- 5 Conclusions -- 5.1 Major Findings of the Study -- 5.2 Limitations and Suggestions for Future Research -- Acknowledgments -- References -- The Influence of Culture on the Use of Information Technology in Learning in Hong Kong's Higher Education -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Information Technology in Learning -- 2.2 Hofstede's Cultural Dimensions -- 3 Methodology -- 4 Research Findings -- 5 Limitations and Further Research -- 6 Conclusion -- References.
A Digital Storytelling Group Assignment for Fostering Sense of Belonging of First-Year Students -- Abstract -- 1 Background -- 1.1 Digital Storytelling and Enhancing Sense of Belonging -- 1.2 Research Questions -- 2 Methods -- 2.1 Participants -- 2.2 Measures -- 2.3 Justifications -- 3 Results -- 3.1 Improvement in Sense of Belonging -- 3.2 Gender -- 3.3 Perception of Teamwork in the Group Assignment -- 3.4 Prior Experience in Video Production -- 4 Discussion -- 4.1 Sense of Belonging and the Group Assignment -- 4.2 Roles and Teamwork -- 5 Conclusion -- References -- Content Development for Blended Learning -- Study on Visual Learning Based on Network Environment -- Abstract -- 1 Introduction -- 1.1 Visual Learning -- 1.2 The STILE Model Based on PBL -- 1.3 The Network Environment -- 2 Purpose and Significance of the Study -- 3 Methods -- 3.1 Participants -- 3.2 The Process of Blended Learning -- 4 Trial Effect -- 5 Conclusion -- References -- Design and Implementation of an Immersive Virtual Reality Biological Courseware-Miraculous Eyeball -- Abstract -- 1 Introduction -- 2 Immersive Virtual Reality Equipment and Analysis of Its Educational Application -- 2.1 The Feature and Types of Immersive VR -- 2.1.1 HMD (Head-Mounted Display) VR System -- 2.1.2 Projection Virtual Reality System -- 2.2 Review of Educational Experiments of Immersive VR and Discussion of Its Construction Principle -- 3 VR Courseware-Miraculous Eyeball -- 3.1 Teaching Objectives of the Courseware -- 3.2 Interactive Design and Technical Detail -- 3.3 Content Design -- 3.3.1 The Structure of Eyeball -- 3.3.2 The Principle of How Eyeballs Build Images -- 3.3.3 The Causes and Correction Methods of Myopia -- 3.3.4 The Causes and Correction Methods of Hyperopia -- 4 Conclusion -- Acknowledgements -- References.
Blended Learning Concept in Selected Tourism Management e-Courses with Focus on Content Development Including Recommender System -- Abstract -- 1 Introduction -- 2 Methodology and Goals -- 2.1 Starting Point - Tourism Management - History and Current Situation -- 2.2 The Aims and Methodological Frame -- 3 Literature Review -- 4 Recommender System Based on Good Learners' Ratings and Content-Based Filtering -- 5 Modified Solution -- 5.1 Introduction of Compared Courses -- 5.2 Rating of Materials -- 6 Conclusion and Discussion -- Acknowledgement -- References -- Slide-Based Lecture Notes as a Student-Centered Alternative to Textbooks for Non-native English Speakers -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Student-Centered Blended Learning -- 2.2 Textbooks -- 2.3 PowerPoint Slides -- 2.4 Learning Approaches -- 3 Slide-Based Lecture Notes -- 3.1 The Problem -- 3.2 Our Solution -- 4 Results -- 4.1 The Survey -- 4.2 Observation and Discussion -- 5 Conclusion -- 5.1 Potential Criticism of Our Work -- 5.2 Future Work -- References -- Assessment for Blended Learning -- Enhancing Teacher Assessment Literacy Using a Blended Deep Learning Approach -- Abstract -- 1 Introduction -- 2 Assessment Literacy as a Critical Teacher's Competence -- 3 Method -- 3.1 Context of the Study -- 3.2 Blended Deep Learning Approach for Teacher Assessment Literacy Education -- 4 Results -- 4.1 Comments on Specific Designs of Pedagogy -- 4.2 Achievement of Learning Objectives -- 4.3 Overall Reflection on Teaching Strategy -- 5 Discussion and Conclusion -- References -- Evaluation of the Use of Mobile Devices for Clinical Practicum in Nursing Education -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Clinical Practicum in Nursing Education -- 2.2 FRAME Model -- 3 Method -- 3.1 Participants -- 3.2 Experimental Procedure -- 3.3 Instruments -- 4 Results.
4.1 Focus Group and Individual Interviews.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subject Term:
Format:
Electronic Resources
Electronic Access:
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Publication Date:
2018
Publication Information:
Cham :
Springer International Publishing AG,
2018.
©2018.