by
Elliott, Jason, author.
Call Number
006.76
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0663
by
Rodríguez, Jacobo.
Call Number
794.81526 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0565
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by
Goldstone, Will.
Call Number
794.81526 23
Publication Date
2011
Summary
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.
Format:
Electronic Resources
Relevance:
0.0541
by
Oehlke, Andreas.
Call Number
794.8
Publication Date
2013
Summary
Annotation Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developers nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!"Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters."Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension."Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Format:
Electronic Resources
Relevance:
0.0520
by
De Jongh, Robin.
Call Number
794.81 23
Publication Date
2011
Format:
Electronic Resources
Relevance:
0.0501
by
Lang, Christoph.
Call Number
794.81526 22
Publication Date
2011
Summary
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.
Format:
Electronic Resources
Relevance:
0.0455
by
Mathews, David Brian.
Call Number
794.8 22
Publication Date
2011
Format:
Electronic Resources
Relevance:
0.0442
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