by
Nygard, Paul.
Call Number
794.81525
Publication Date
2012
Summary
There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
Format:
Electronic Resources
Relevance:
0.0674
by
Elliott, Jason, author.
Call Number
006.76
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0663
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by
Rodríguez, Jacobo.
Call Number
794.81526 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0565
by
Stagner, Alan R.
Call Number
794.81526 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0541
by
Goldstone, Will.
Call Number
794.81526 23
Publication Date
2011
Summary
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.
Format:
Electronic Resources
Relevance:
0.0541
by
Mooney, Thomas.
Call Number
794.81526 22
Publication Date
2012
Summary
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK. Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay. Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Format:
Electronic Resources
Relevance:
0.0510
by
Cordone, Rachel.
Call Number
794.81526 22
Publication Date
2011
Summary
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Format:
Electronic Resources
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0.0501
by
Norton, Terry (Computer programmer)
Call Number
005.76 22
Publication Date
2013
Summary
Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component. This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C♯ code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
Format:
Electronic Resources
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0.0484
by
Grand, Joe.
Call Number
005.8 22
Publication Date
2006
Summary
The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand.
Format:
Electronic Resources
Relevance:
0.0484
by
Lang, Christoph.
Call Number
794.81526 22
Publication Date
2011
Summary
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.
Format:
Electronic Resources
Relevance:
0.0455
by
Mathews, David Brian.
Call Number
794.8 22
Publication Date
2011
Format:
Electronic Resources
Relevance:
0.0442
by
Finnegan, Thomas.
Call Number
794.8 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
0.0419
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