by
Buss, Samuel R.
Call Number
006.693 22
Publication Date
2003
Format:
Electronic Resources
Relevance:
0.0653
by
Pulli, Kari.
Call Number
006.686 22
Publication Date
2008
Format:
Electronic Resources
Relevance:
0.0600
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by
Lowery, Joseph W.
Call Number
006.786
Publication Date
2008
Summary
* Bestselling author Joseph Lowery teaches readers to create functional workflows for building Web sites with the CS3 product suite. * Provides examples and techniques for the most desired, but under-documented, workflows such as moving from a composition created in Photoshop to a fully working site built in Dreamweaver. * Also explains which methods to apply when transitioning from one software package to another. * Workflows covered include Photoshop;Dreamweaver, Fireworks;Dreamweaver, Flash;Dreamweaver, Dreamweaver;Contribute, Photoshop;Fireworks;Dreamweaver, Illustrator;Photoshop;Flash;Dre.
Format:
Electronic Resources
Relevance:
0.0600
by
Gelphman, David.
Call Number
006.66 22
Publication Date
2006
Summary
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. * This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model. * It contains the latest on programming with Quartz for Mac OS X version 10.4. * Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.
Format:
Electronic Resources
Relevance:
0.0553
by
Goldstone, Will.
Call Number
794.81526 23
Publication Date
2011
Summary
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.
Format:
Electronic Resources
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0.0541
by
Brito, Allan.
Call Number
006.693 22
Publication Date
2009
Summary
Annotation Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br />
Format:
Electronic Resources
Relevance:
0.0520
by
House, Kevin, author.
Call Number
006.686 23
Publication Date
2021
Format:
Electronic Resources
Relevance:
0.0501
by
Vantomme, Jan.
Call Number
701.03 23
Publication Date
2012
Format:
Electronic Resources
Relevance:
0.0484
by
Perevalov, Denis.
Call Number
006.6
Publication Date
2013
Summary
Annotation openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed."Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects."Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Format:
Electronic Resources
Relevance:
0.0455
by
Lang, Christoph.
Call Number
794.81526 22
Publication Date
2011
Summary
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.
Format:
Electronic Resources
Relevance:
0.0455
by
Mathews, David Brian.
Call Number
794.8 22
Publication Date
2011
Format:
Electronic Resources
Relevance:
0.0442
by
Parker, David J.
Call Number
006.6 22
Publication Date
2010
Format:
Electronic Resources
Relevance:
0.0430
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