by
Betcher, Chris.
Call Number
371.334 22
Publication Date
2009
Summary
Interactive whiteboards are not just another classroom technology. As the first digital technology designed specifically for teaching and learning, they have the potential to radically alter the way we learn. IWBs also facilitate the integration and ready use of all other digital technologies -- hardware and software. Just as the blackboard was the symbol and transformative technology of the 19th century classroom, the interactive whiteboard will be the centrepiece of the 21st century digital cla.
Format:
Electronic Resources
Relevance:
0.0579
by
Aberdour, Mark, author.
Call Number
005.1 23
Publication Date
2013
Summary
A guide with practical examples that gives you hands-on knowledge in creating learning environments for Mobile devices using Moodle, while also empowering you to create your own effective mlearning course designs."Moodle for Mobile Learning" is primarily aimed at Moodle course practitioners? teachers, tutors, instructors, and learning and development professionals. It does not require you to have an in-depth knowledge about any mobile technologies. It is for anyone who has the desire to deliver great courses that allow their learners to interact using the devices in their pockets.
Format:
Electronic Resources
Relevance:
0.0541
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by
Bull, Glen L., editor.
Call Number
371.3346696 22
Publication Date
2010
Summary
Shows educators how to effectively use digital video in four core curriculum areas: science, social studies, English language arts, and math.
Format:
Electronic Resources
Relevance:
0.0530
4.
by
Gura, Mark.
Call Number
371.33 22
Publication Date
2011
Summary
Presents LEGO Robotics in a manageable, organized way so that you learn what it is, what student activities look like, how to begin, how to manage a class, and how robotics relate to standards.
Format:
Electronic Resources
Relevance:
0.0520
by
Wankel, Charles, editor.
Call Number
371.7110285 22
Publication Date
2011
Summary
"Social media are increasingly popular platforms for collaboration and quick information sharing. This volume is a collection of reports on how these technologies are being used to educate educators with social media in creative and effective ways. Social networking technologies enable the integration of students and alumni in co-curricular activities in exciting and still evolving ways. The use of wikis, blogs, LinkedIn, Facebook, Twitter, text messaging, Flickr, Delicious, YouTube, Yahoo Pipes, Diigo, Second Life, Moodle, and other Web 2.0 technologies are shown in vivid examples and insightful critiques. The processes, design, delivery and evaluation of instruction using social media are examined in detail and include such topics as: the use of social media in developing countries for new approaches to teaching as support for individual and peer-based learning; new teaching orientations premised on social media such as focused distraction; enhancing in-class participation; how instructors are increasing the technical expertise that is needed by educators to develop their own 21st century curricula projects; and creating an ecosystem for life-long learning through social media"--Provided by publisher.
Format:
Electronic Resources
Relevance:
0.0484
by
Wankel, Charles.
Call Number
507.1 22
Publication Date
2011
Summary
This book covers a wide range of approaches to applying social media in teaching arts and science courses. The first part of the book, SOCIAL LEARNING AND NETWORKING APPROACHES TO TEACHING ARTS & SCIENCE, covers collaborative social media in writing courses, the use of wikis as a platform for co-creation of digital content, and powerful data sharing. Part two, SOCIAL MEDIA PEDAGOGIES FOR THE FUTURE OF ARTS & SCIENCE LEARNING, explores the expansive vistas enabled by these new technologies. The use of content posting in public social media forums as an enabler of critical reflection is considered, as is the use of social media to augment face-to-face meetings. The third part, LEARNING ARTS & SCIENCE IN THREE-DIMENSIONAL VIRTUAL WORLDS, looks to the opportunities and downsides of this immersive technology. Design recommendations for instructors are put forth. Part four, BLOGGING AND MICROBLOGGING IN A NEW EPOCH OF TEACHING ARTS & SCIENCE, looks at a welter of applications and implications for teaching practices. For example, the use of a Twitter as a sandbox where students share ideas before arriving in class or as back-channels to classes is explored. --Book Jacket.
Format:
Electronic Resources
Relevance:
0.0469
by
Hicks, Troy.
Call Number
808.0420785 23
Publication Date
2022
Format:
Electronic Resources
Relevance:
0.0455
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