by
ClickView (Firm)
Call Number
XX(303680.1)
Summary
Joe talks about how gaming can be used in education and what the best approach for looking at games in an educational setting.
Format:
Other
Relevance:
85042.6328
by
Baek, Youngkyun.
Call Number
794.8019 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
67235.4297
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Call Number
006.8 23
Publication Date
2013
Format:
Electronic Resources
Relevance:
67175.4063
by
Jin, Dal Yong, 1964-
Call Number
338.477948095195 22
Publication Date
2010
Summary
Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.
Format:
Electronic Resources
Relevance:
60134.2031
by
Fickle, Tara, author.
Call Number
305.895073 23
Publication Date
2019
Summary
"The Race Card" explores gaming technologies and the concept of a "model minority."
Format:
Electronic Resources
Relevance:
57338.0547
by
Institute for Career Research.
Call Number
795.02373 22
Publication Date
2010
Format:
Electronic Resources
Relevance:
49101.5508
by
Nicholson, Scott.
Call Number
025.5 22
Publication Date
2010
Summary
"If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson-educator, librarian, game designer, host of the "Board Games with Scott" video series, and founder of the Library Game Lab of Syracuse-shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You'll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more."--
Format:
Electronic Resources
Relevance:
47544.9219
by
Luo, Jian Ming, author.
Call Number
795.0684 JIA
Publication Date
2016
Format:
Electronic Resources
Relevance:
47542.6172
Call Number
659.13 23
Publication Date
2012
Format:
Electronic Resources
Relevance:
44783.6289
by
Ruggill, Judd Ethan.
Call Number
794.8
Publication Date
2011
Summary
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.
Format:
Electronic Resources
Relevance:
43629.6367
by
Kling, Dwayne, 1929-
Call Number
795.0979355 21
Publication Date
2000
Format:
Electronic Resources
Relevance:
41500.3398
by
Kling, Dwayne, 1929-
Call Number
795.0979355 21
Publication Date
2000
Format:
Electronic Resources
Relevance:
41500.3398
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