by
Fickle, Tara, author.
Call Number
305.895073 23
Publication Date
2019
Summary
"The Race Card" explores gaming technologies and the concept of a "model minority."
Format:
Electronic Resources
Relevance:
57338.0547
by
Hillman, Cory, 1978- author.
Call Number
796.0440973 23
Publication Date
2016
Summary
"Sports are not what they used to be. The larger social meanings sports hold for fans are being eclipsed by their commercial function as a means to sell merchandise and connect corporate sponsors with consumers. This book examines how the American consumer culture affects professional and collegiate sports, reducing fans to consumers and trivializing sports themselves"--
Format:
Electronic Resources
Relevance:
0.0615
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by
Holte, James Craig, editor.
Call Number
791.43615 23
Publication Date
2020
Summary
"Imagining the End provides a contextual overview and individual description and analysis of the wide range of depictions of the end of the world that have appeared in American popular culture. American writers, filmmakers, television producers, and game developers inundated the culture with hundreds of imagined apocalyptic scenarios, influenced by the Biblical Book of Revelation, the advent of the end of the second millennium (2000 CE), or predictions of catastrophic events such as nuclear war, climate change, and the spread of AIDS. From being 'raptured' to surviving the zombie apocalypse, readers and viewers have been left with an almost endless sequence of disasters to experience. Imagining the End examines this phenomenon and provides a context for understanding, and perhaps appreciating, the end of the world. This title is composed of alphabetized entries covering all topics related to the end times, covering popular culture mediums such as comic books, literature, films, and music." --
Format:
Electronic Resources
Relevance:
0.0432
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