par
Buss, Samuel R.
Numéro de rayon préféré
006.693 22
Date de publication
2003
Format :
Ressources électroniques
Pertinence:
0.0653
par
Pulli, Kari.
Numéro de rayon préféré
006.686 22
Date de publication
2008
Format :
Ressources électroniques
Pertinence:
0.0600
Voir d’autres résultats de recherche
par
Rodríguez, Jacobo.
Numéro de rayon préféré
794.81526 23
Date de publication
2013
Format :
Ressources électroniques
Pertinence:
0.0565
par
Goldstone, Will.
Numéro de rayon préféré
794.81526 23
Date de publication
2011
Résumé
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.
Format :
Ressources électroniques
Pertinence:
0.0541
par
Brito, Allan.
Numéro de rayon préféré
006.693 22
Date de publication
2009
Résumé
Annotation Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br />
Format :
Ressources électroniques
Pertinence:
0.0520
par
Ratnayake, Rakhitha Nimesh.
Numéro de rayon préféré
006.6869 23
Date de publication
2013
Résumé
This book gives you exactly what you need, exactly when you need it. Using easy-to-follow practical examples, this guide takes you from simple presentations to complete websites in no time. If you want to engage your audience on a level not previously possible on software such as PowerPoint or Prezi, then this book is for you. With basic knowledge of HTML, CSS, and JavaScript you can start making presentations that truly Impress.
Format :
Ressources électroniques
Pertinence:
0.0469
par
Finnegan, Thomas.
Numéro de rayon préféré
794.8 23
Date de publication
2013
Format :
Ressources électroniques
Pertinence:
0.0419
par
Borromeo, Nicolas Alejandro, author.
Numéro de rayon préféré
794.81526 23
Date de publication
2021
Résumé
"Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools." - from Publisher.
Format :
Ressources électroniques
Pertinence:
0.0409
par
McCallum, M. D.
Numéro de rayon préféré
006.696 23
Date de publication
2011
Format :
Ressources électroniques
Pertinence:
0.0383
par
Hillar, Gastón C.
Numéro de rayon préféré
794.81526 22
Date de publication
2009
Résumé
"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page.
Format :
Ressources électroniques
Pertinence:
0.0383
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